WATCH DOGS 2 review


The sequel to Ubisoft's Watch Dogs is pretty much a different game than the original. Aside from a couple of game aspects that have been introduced in the first title, Watch Dogs 2 brings in a completely different formula, in an attempt to redeem the franchise in the eyes of its fans.











However, Watch Dogs 2's recipe is in no way original, on the contrary. There's no argue that Ubisoft's game borrows a lot from Grand Theft Auto gameplay mechanics, but that's not necessarily a bad thing. The French company wanted to make sure Watch Dogs 2 will be well received by fans and media alike, so it came up with a “to-do list” that will help it achieve that.
Watch Dogs 2 introduces a new protagonist, so if you didn't finish Aidan Pearce's saga from the original game, you won't miss anything since the two games are not related story-wise. Marcus Holloway is a jack-of-all-trades hacker, member of a group of misfits called DeadSec.
If there are things that Ubisoft improved over the first title in the franchise, it's how the hacking works. But is that enough for Watch Dogs 2 to keep players entertained from the beginning to the end?
Story
Watch Dogs 2 features an open world setting, but you won't be visiting Chicago again. This time Ubisoft has chosen the sunny California, although the San Franciso Bay Area you'll be roaming in Watch Dogs 2 is pretty much different from the real-world city.
As Marcus Holloway, a member of the hacking group DeadSec, you'll have to overcome all odds and throw down San Francisco's advanced surveillance system, also known as ctOS (central Operating System). There are loads of main story and side quest missions that you'll have to take on in order to achieve your ultimate goal: freedom for all San Francisco's citizens.
Although the story is much more complex than Aidan Pearce's, it's rather bland and uninteresting. Suffice to say, the story won't necessarily be the main thing that will keep you entertained while playing Watch Dogs 2.
Still, I have to commend Ubisoft for the quirky dialog between Marcus and his fellow hackers in the DeadSec, but also for adding some real-life events into the game. I was particularly amused by one of the quests, which was a reference to the Wu-Tang Clan's “Once Upon a Time in Shaolin” single copy album that was sold to Martin Shkreli, a rather controversial individual, for $2 million.
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